Version : 3.45 Developer : Antonio_moder (From Belarus) GameMaker : 8 Pro Edition (tested only in GM8) OpenSource: NO Thanks : GMLscripts.com and to author <collision_circle_list.gml>
- in los_check(): targets_list , pos , see , target_id , dir , dir_eye , d_up , d_down , los_angle , los_R , plus , minus , vf_los_obj_eye , obj_eye_angle , vf_los_obj_obstacle , vf_los_obj_target , los_prec
Descriptions:
LOS without checking tiles. Based on "angle-mathematics”.
This algorithm is not suitable for large objects. Because the line of sight lies between the center of the eye and the center of the goal.[/u][/b] If you use this - indicate the name and author in your programm.